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Transmedia world / fashion / 3D / brand

EXODUS

EXODUS is an evolving fictional system built through garments, characters, moving image, interface fragments and physical objects.
Role
World building, identity, art direction, 3D, interaction
Tools
Blender, Adobe CC, HTML/CSS/JS
Year
2024—2026
EXODUS / VISUAL DEVELOPMENT

ILLUSTRATION
SYSTEM

Character fragments and symbolic forms developed as a modular visual language for the EXODUS world.

EXODUS illustration study A
SYMBOL / 01
EXODUS illustration study C
SYMBOL / 02
EXODUS illustration study F
SYMBOL / 03
EXODUS illustration study G
SYMBOL / 04
EXODUS illustration study J
SYMBOL / 05
EXODUS / PHYSICAL WORLD

LOOKS /
BODIES

The garments move the identity from screen and poster into styled physical characters.

EXODUS fashion look 09
LOOK / 09
EXODUS fashion look 14
LOOK / 14
(A)

The world

The project treats brand identity as fiction rather than a fixed logo package. Repeated symbols, garments, characters and interfaces establish a world that can keep expanding.

(B)

The system

A modular visual language connects printed matter, digital interfaces, moving image and designed objects while allowing each output to feel discovered rather than templated.

(C)

Next build

The next case-study pass will document the interactive web layer, production process, 3D pipeline and how audiences move between the physical and digital parts of EXODUS.