P.LU®
Pengcheng “Moses” LuVancouver / CanadaAvailable for new worlds

BUILDINGWORLDSNOT SCREENS

Portrait of Pengcheng Moses Lu
DESIGNER / PLAYER / BUILDER
Black spiky mascot XiaoheiYOUR GUIDE
THROUGH THE NOISE

IDENTITY OBJECT / 001
HOVER TO INTERRUPT

Give a Chance business card front
Give a Chance business card back
Selected work ↓

Selected projects / 2023—2026

PLAYABLE
SYSTEMS

(01)

Game world / Fashion / 3D / Brand

EXODUS

A transmedia world where garments, characters, objects and interface fragments operate as one evolving fictional system.

Open case study →
(02)

Two independent games / One display

DAWN / ESCAPE PRISON

Two separate games shown in one slot. Dawn explores atmosphere and encounter design; Escape Prison focuses on spatial puzzles and player guidance.

Open case study →
(03)

D3.js / Data visualization / UI

SPENDING TREE

An interactive visualization that turns everyday spending into a living tree—making personal data visible, emotional and explorable.

Open case study →
04—∞

VISUAL
ARCHIVE

Posters, identities, images and experiments. A changing wall rather than a finished shelf.

Selected graphic poster one
Selected graphic poster two
Pikachu experimental typography poster
American Burying Beetle identity design
3D CREATURE / CHARACTER MOTION
LUX CENTER / SMALL ANIMATION
Animated American Burying Beetle shirt mockup
AMERICAN BURYING BEETLE / ANIMATED SHIRT
DRAG THE EYE
BREAK THE GRID
Xiaohei mascot peeking through the poster archive

About / Contact

I DESIGN THE RULES,
THE FEELING, AND
THE WAY IN.

Pengcheng “Moses” Lu is a Vancouver-based designer working across game design, interaction, visual identity and experimental media. He uses systems thinking and expressive graphics to make complex worlds readable—and memorable.

Current rotation / 2026

MOSES’
LISTENING DESK

Ten records moving through the studio lately. Select a cover for an official preview.
Now previewing表现Summerdelphia!
0:00 / 0:30
Full record ↗