Game world / Fashion / 3D / Brand
EXODUS
A transmedia world where garments, characters, objects and interface fragments operate as one evolving fictional system.
Open case study →
YOUR GUIDEIDENTITY OBJECT / 001
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Selected projects / 2023—2026
Game world / Fashion / 3D / Brand
A transmedia world where garments, characters, objects and interface fragments operate as one evolving fictional system.
Open case study →Two independent games / One display
Two separate games shown in one slot. Dawn explores atmosphere and encounter design; Escape Prison focuses on spatial puzzles and player guidance.
Open case study →D3.js / Data visualization / UI
An interactive visualization that turns everyday spending into a living tree—making personal data visible, emotional and explorable.
Open case study →Posters, identities, images and experiments. A changing wall rather than a finished shelf.






About / Contact
Pengcheng “Moses” Lu is a Vancouver-based designer working across game design, interaction, visual identity and experimental media. He uses systems thinking and expressive graphics to make complex worlds readable—and memorable.
Current rotation / 2026