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Two independent games / presented together

DAWN / ESCAPE PRISON

This page contains two separate game projects. They share a portfolio slot—not a story, world, mechanic or development relationship.
Role
Game design, prototyping, systems, level and player UX
Tools
Unity, Godot, C#, GDScript
Year
2024—2026
GAME CASE / DEVELOPMENT SYSTEMS

UNDER THE
SURFACE

Three development views from the desktop: state logic, layered movement, and the relationship between music and weather.

Character state machine display
01 / CHARACTER STATE MACHINE
Layered scrolling background display
02 / LAYERED SCROLLING
Music and weather collaboration showcase
03 / MUSIC × WEATHER
UNITYENGINE / C#
GODOTENGINE / GDSCRIPT
04 / CHARACTER DESIGN

PLAYER /
CREATURE /
SILHOUETTE

Character exploration supporting the game world, visual readability and personality before implementation.

Game character design sheet
CHARACTER DESIGN / DEVELOPMENT SHEET
(01)

DAWN — independent game

DAWN is an atmosphere-led game study focused on visual pacing, environmental tension and the rhythm of encounters. Its case section will expand with gameplay capture, level diagrams and design decisions.

(02)

ESCAPE PRISON — independent game

Escape Prison is a spatial puzzle and navigation project. The design focuses on readable goals, environmental guidance and the player’s understanding of constrained spaces.

()

Documentation next

The next pass will keep the projects visually divided and add separate problem statements, mechanics, iteration evidence, playtesting findings and outcomes for each game.