DAWN — independent game
DAWN is an atmosphere-led game study focused on visual pacing, environmental tension and the rhythm of encounters. Its case section will expand with gameplay capture, level diagrams and design decisions.
Two independent games / presented together
Three development views from the desktop: state logic, layered movement, and the relationship between music and weather.



Character exploration supporting the game world, visual readability and personality before implementation.

DAWN is an atmosphere-led game study focused on visual pacing, environmental tension and the rhythm of encounters. Its case section will expand with gameplay capture, level diagrams and design decisions.
Escape Prison is a spatial puzzle and navigation project. The design focuses on readable goals, environmental guidance and the player’s understanding of constrained spaces.
The next pass will keep the projects visually divided and add separate problem statements, mechanics, iteration evidence, playtesting findings and outcomes for each game.