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Two independent games / presented together

DAWN / ESCAPE PRISON

This page contains two separate game projects. They share a portfolio slot—not a story, world, mechanic or development relationship.
Role
Game design, prototyping, systems, level and player UX
Tools
Unity, Godot, C#, GDScript
Year
2024—2026
GAME CASE / DEVELOPMENT SYSTEMS

UNDER THE
SURFACE

Three development views from the desktop: state logic, layered movement, and the relationship between music and weather.

Character state machine display
01 / CHARACTER STATE MACHINE
Layered scrolling background display
02 / LAYERED SCROLLING
Music and weather collaboration showcase
03 / MUSIC × WEATHER
UNITYENGINE / C#
GODOTENGINE / GDSCRIPT
04 / CHARACTER DESIGN

PLAYER /
CREATURE /
SILHOUETTE

Character exploration supporting the game world, visual readability and personality before implementation.

Game character design sheet
CHARACTER DESIGN / DEVELOPMENT SHEET
(01)

DAWN — independent game

DAWN is an atmosphere-led game study focused on visual pacing, environmental tension and the rhythm of encounters. Its case section will expand with gameplay capture, level diagrams and design decisions.

(02)

ESCAPE PRISON — independent game

Escape Prison is a spatial puzzle and navigation project. The design focuses on readable goals, environmental guidance and the player’s understanding of constrained spaces.

(→)

Documentation next

The next pass will keep the projects visually divided and add separate problem statements, mechanics, iteration evidence, playtesting findings and outcomes for each game.